The game was played on February 11, 1996. The game lasted for 73 moves but eventually Deep Blue’s operator had to resign the game for the computer in a position where both players had a bishop but Kasparov had three pawns against Deep Blue’s one. Kasparov played in what could be called a preemptive style blocking all Deep Blue’s development tries. The second game began with the Open Catalan Opening. The game was played on February 10, 1996. The first game of the 1996 match was the first game to be won by a chess-playing computer against a reigning world champion under normal chess tournament conditions, and in particular, classical time controls. Main article: Deep Blue versus Kasparov, 1996, Game 1 It was coproduced by Alliance Atlantisand the National Film Board of Canada. Game Over: Kasparov and the Machine is a 2003 documentary film by Vikram Jayanti about the match between Garry Kasparov, the highest rated chess player in history (at the time) and the World Champion for 15 years (1985–2000), and Deep Blue, a chess-playing computer created by IBM. Kasparov won the match 4–2, losing one game, drawing in two and winning three.Ī rematch was played in 1997 – this time Deep Blue won 3½–2½. The first match was played in February 1996 in Philadelphia, Pennsylvania. The matches were played between the IBM supercomputer Deep Blue with a team of IBM programmers and chess experts who directed and reprogrammed the machine between games on the one side, and the World Chess Champion Garry Kasparov on the other side. In this format, on the machine side a team of chess experts and programmers manually alter engineering between the games. Even in the first game of the match, Kasparov started to become distracted by second-guessing how capable the machine might be.Deep Blue versus Garry Kasparov was a pair of famous six-game human–computer chess matches, in the format of machine and humans, versus a human. In reality, however, it was sitting idly by, knowing exactly what to play, just letting the clock tick down. It seemed to confirm what Kasparov thought he knew that he’d successfully dragged the game into a position where the number of possibilities was so mind-bogglingly large that Deep Blue couldn’t make a sensible decision. From Kasparov’s end of the table, the delays made it look as if the machine was struggling, churning through more and more calculations. During their infamous six-game match, the machine would occasionally hold off from declaring its move once a calculation had finished, sometimes for several minutes.
In order to beat Kasparov, Deep Blue had to understand him not simply as a highly efficient processor of brilliant chess moves, but as a human being.įor a start, the IBM engineers made the brilliant decision to design Deep Blue to appear more uncertain than it was. That symbolic victory, of machine over man, which in many ways marked the start of the algorithmic age, was down to far more than sheer raw computing power.
The outcome of the match is well known, but the story behind how Deep Blue secured its win is less widely appreciated. But when IBM’s Deep Blue faced Kasparov in the famous match of May 1997, the machine was immune to such tactics.